Narration Design in Educational Games
by Theresia Zimmermann To what extent may (interactive) storytelling contribute to an immersive learning experience? Narratives provide…
GBL in Practice: STEAM Escape Room: An Adaptation of the STEAM Serious Game
Escape Rooms can be used to explore a wide range of topics with learners in a completely…
GBL in Practice: STEAM – Serious Game to Train Experts in Advanced Multimodality
The STEAM online game is a serious game designed to train experts in advanced multimodality. Players have…
Re:construction* – A Motivating and Successful Start into Studying Engineering
by Anna Seidel, Franziska Weidle, Claudia Börner How to get students excited about engineering and, at the…
Tools vs. Culture. Relation between Playfulness and Gamification in Education
by Helge Fischer Playfulness is a concept that can be applied to different entrepreneurial and/or educational contexts.…
GBL in Practice: Forbidden Words
“You know this game. It is a fun activity you can [do] with your students in class.…
The GATE:VET Wiki – A Platform for GBL Concepts and Ideas
Learning should be fun and the use of game-based learning activities in the classroom can be easy.…
Gamification’s Dark Side Horizon
by Matthias Heinz Surprisingly, game elements most associated with negative effects in education are also the ones…
Recent Findings and Future Developments in GBL Research
by Steve Nebel Research should be gradually applied to other game mechanics and instructional principles. It is…
Hybridity, Playfulness, and Game-Based Pedagogy
by Sylvester Arnab Hybridity at the Speed of Need Technology and new ways of working change and…
Author Biographies
Sylvester Arnab | Coventry UniversityHybridity, Playfulness, and Game-Based Pedagogy United Kingdom | Leamington Spa My main interest…
GATE:VET Project – using GAmification in TEaching at VET schools
The main aim of the Erasmus+ project GATE:VET is to expand the methodological repertoire of teachers at…