Recent Findings and Future Developments in GBL Research
by Steve Nebel Research should be gradually applied to other game mechanics and instructional principles. It is important to establish the respective conditions for success, potential and limitations. The central element of our research [08] is the assumption that the application of GBL or gamification…
Hybridity, Playfulness, and Game-Based Pedagogy
by Sylvester Arnab Hybridity at the Speed of Need Technology and new ways of working change and advance at a rapid pace making it challenging for educational systems to keep up and continue to update at a similar pace. The pandemic further presents a great…
Author Biographies
Sylvester Arnab | Coventry UniversityHybridity, Playfulness, and Game-Based Pedagogy United Kingdom | Leamington Spa My main interest has always been in experience design. Play and gameplay provide insights into how engaging and meaningful experiences can be designed. Game-based learning in particular opens up opportunity for…
GATE:VET Project – using GAmification in TEaching at VET schools
The main aim of the Erasmus+ project GATE:VET is to expand the methodological repertoire of teachers at vocational schools by giving them the opportunity to enrich their classes with educational games and raise awareness for GBL. The gamification of teaching content and the underlying concepts…