GATE:VET Curriculum: How to Instruct Teachers to Use Game Elements and Game Mechanics in VET
The curriculum is an output of the GATE:VET project and aims to guide teachers to integrate games and game elements into their VET teaching scenarios and to create gamified learning environments. The curriculum provides (VET) teachers an overview of GBL and presents basics, concepts, practical…
GATE:VET App
One of the main outputs of the GATE:VET project is our GATE:VET app, which is available on iOS, Android as well as a web version through WebGL. The web version of the mobile app offers users the option to work on a larger screen, for…
The GATE:VET Wiki – A Platform for GBL Concepts and Ideas
Learning should be fun and the use of game-based learning activities in the classroom can be easy. As many articles in this handbook show, games can enhance the learning experience, increase students’ motivation and playing can function as an active learning activity. Thus, it can…
GATE:VET Project – using GAmification in TEaching at VET schools
The main aim of the Erasmus+ project GATE:VET is to expand the methodological repertoire of teachers at vocational schools by giving them the opportunity to enrich their classes with educational games and raise awareness for GBL. The gamification of teaching content and the underlying concepts…
GATE:VET Project Partners
The Academy for Vocational Training (AFBB) operates several vocational schools in Dresden, Berlin and Cologne (Germany). The various training courses are characterised by high quality as well as practical relevance and lead to recognised qualifi cations. AFBB has extensive experience in the implementation of EU-funded…